Creating your own Where’s Waldo game is not just a fun activity—it’s a creative way to build something people genuinely enjoy. There’s something satisfying about designing a scene, hiding characters, and knowing someone else will spend time trying to find them.
The best part is that you don’t need advanced skills to get started. With a bit of creativity and attention to detail, you can turn a simple idea into an engaging puzzle experience that feels both relaxing and challenging.
How to Make Your Own Where's Waldo Game
Before you draw a single red stripe, you need a blueprint. Making a hidden object game is 30% art and 70% psychology. You’re not just drawing a crowd; you’re engineering a visual puzzle. The goal is to make Waldo (or your custom character) visible enough to find with effort, yet camouflaged enough to survive several minutes of searching. This section breaks down the entire process into five manageable stages.
Stage 1: Conceptualize Your World and Your “Waldo”
Every great hidden object scene tells a mini-story. Start by answering three questions:
- Where does the scene take place? (A busy beach, a medieval fair, a space station, your school’s cafeteria)
- Who are the seekers? (Kids, adults, coworkers)
- What is your “Waldo” character? (A penguin in a bow tie, a lost cat, a ninja, or the classic striped guy)
For your first game, stick to one “primary target” (the main hidden character) and add 3–5 secondary hidden objects (a key, a shell, a broken watch). This keeps the difficulty balanced.
Stage 2: Gather Your Tools – Analog or Digital
You have two paths. Choose the one that matches your skill set.
- Analog Method: Paper (minimum A3 size), Fine-liner pens, Colored pencils or markers, Eraser and lightbox, Scanner.
- Digital Method: Tablet with stylus (iPad + Procreate), Vector software (Adobe Illustrator), Raster software (Photoshop, Krita), Free online tools, Mouse.
Recommendation for beginners: Start analog. Drawing by hand forces you to think about placement and clutter in a way that digital shortcuts can bypass. Then scan your art and clean it up digitally.
Stage 3: Design the Crowd – The Art of Beautiful Noise
The magic of a Where’s Waldo game lies in the “red herrings”—characters and objects that look almost like Waldo. When you make your own game, you must resist the urge to make Waldo stand out. Instead, build a crowd that follows three rules:
- Rule of Repetition: Draw the same hat, cane, or beard on multiple background characters. If only one person has a curly mustache, the seeker will find Waldo immediately. Give ten people that mustache.
- Rule of Color Clutter: Use the same color palette across the whole scene. If your Waldo wears a red-and-white shirt, sprinkle red dots, white scarves, and striped umbrellas everywhere.
- Rule of Body Posture: Waldo should be doing something active (waving, bending, peeking). But so should 20 other background people. Create a dozen “active poses” and repeat them.
Pro tip: Draw your background crowd first, completely. Then, on a separate layer or tracing paper, draw Waldo. Finally, drop Waldo into a spot where his arm or leg aligns with another character’s body. That’s how the pros create the “aha, he was right there!” moment.
Stage 4: Hiding Techniques That Actually Work
You don’t hide Waldo in plain sight. You hide him in pattern interruption. Here are five battle-tested hiding spots:
- The Nesting Hide: Place Waldo behind a larger object (a beach umbrella, a flag) but let one stripe peek out on the left edge.
- The Crowd Clone: Draw two identical-looking characters side by side, but Waldo is the third in the row with a tiny difference (glasses missing a lens).
- The Color Match: Put Waldo next to a red-and-white striped tent, a candy cane, and a barber pole. His shirt becomes part of the pattern.
- The Scale Trick: Make Waldo slightly smaller than everyone else and hide him near the horizon line of the scene.
- The Border Hug: Place Waldo along the very edge of the paper, half cut off. Our eyes tend to scan the middle first.
Warning: Avoid placing Waldo in the center or at the golden-ratio points. Those are the first places people look.
Stage 5: Playtesting – You Will Be Surprised
Before you declare your game finished, give it to three different people. Watch them play without giving hints. Time how long they take. If all three find Waldo in under 30 seconds, your hiding is too weak. If any one person takes over 5 minutes and gives up, your hide is too strong. Aim for a sweet spot of 90 seconds to 3 minutes for a single page.
Designing Decoys and Secondary Challenges
A true Where’s Waldo game doesn’t end with one find. To make your game replayable and rich, you need layers. Once you have mastered how to make your own where's waldo game with a single character, add these elements.
The “Find Five” Rule
Create a sidebar checklist of 5–10 additional items hidden in the scene. For example: a lost mitten, a broken pair of glasses, a banana peel, a snail wearing a hat, a tiny flag with a “W” on it. These secondary items should be easier to find than Waldo.
The Imposter Decoy
Draw a “Faux Waldo”—a character who looks almost identical but has a different color hat (blue instead of red) or is missing the cane. This is a classic trick from the official books. It forces the seeker to verify every candidate, slowing them down and extending the fun.
Story-Based Clues
Instead of saying “find the key,” write a riddle: “I open the mayor’s secret drawer, but a fish swallowed me near the shore.” Now the seeker must look near the fish market. This turns your game into a hybrid hidden-object/puzzle adventure.
Advanced Layout and Composition Secrets
Let’s get technical for a moment. The difference between a amateur hidden object page and a professional one is visual flow. When you make your own game, structure your page using these principles: The Z-Path, Density Mapping, and Color Harmony.
Turning Your Game into a Reusable Template
Once you finish one scene, you have a system. The smart way to make multiple games is to build a template crowd. Draw 20 generic people in different poses, and redraw these same characters in different settings for each new scene. This is how the official Where’s Waldo illustrator maintained quality across dozens of pages.
Digital Distribution and Printing Tips
You’ve drawn your masterpiece. For print, scan at 600 DPI, print on matte paper, and laminate a single page for use with dry-erase markers. For digital, export as a high-resolution PNG or PDF and reduce file size for web.
Gamifying Your Game: Rules and Variations
A static hidden object page is fun. A game with rules is unforgettable. Here are ways to play where is waldo game with your custom creation: The Race, The Storyteller, The Cooperative Hide, and The Progressive Scene.
From Hobby to Business: Sharing and Selling Your Game
If you fall in love with this craft, know that there is a market for indie hidden object games. You cannot sell a game using the name “Waldo” or the exact striped shirt design (trademarked). However, you can create your own character: “Wally,” “Wanda,” “Find Fred,” or “The Striped Scout.”
Conclusion
In the end, making a Where’s Waldo-style game comes down to creativity, patience, and understanding how players think. The more effort you put into your scenes and character placement, the more enjoyable the experience becomes. Start simple, experiment with different ideas, and improve as you go.

